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Learning Labs / Table Rush

A little restaurant. A lot to learn.

Welcome guests, coordinate orders, and learn how thoughtful decisions keep a miniature restaurant moving.

01 / Miniature restaurantYOUR NEXT SHIFT
0 / 6 completed

Mission 1 / 6

Welcome with a plan

Seat a waiting group at a suitable, clean table.

LEARN BY DOING
Concept & predictionUnderstand the choice, then try it.

Table capacity is a constraint. Two guests need at least two seats, while four guests cannot fit at a two-seat table.

A clean, available table is a resource. Seating small groups at appropriately sized tables preserves space for larger groups.

Welcoming begins a service loop: seat, confirm the request, send the order, deliver, bill, and reset the table.

Two guests arrive while a two-seat and a four-seat table are empty. Which choice preserves flexibility?

Try the mission, read the result, then compare your prediction.

At your paceNo time pressure
0 / 1Groups served
0 / 2Dishes on your tray
Rp 0Bills completed
Explore the scene

Opening your miniature world…

Select a table or waiting group to inspect it. Ready dishes can be picked up from the kitchen pass. The labeled controls offer every action.

Drag empty space to rotate · Scroll or pinch to zoom · Select a customer, item, or table · Arrow keys rotate the focused view · Home resets it. Labeled controls offer the same actions.

Kitchen pass / 0 ready

One dish at a time

Confirmed orders appear here. The kitchen starts after you send a guest’s request.

A fictional restaurant with simplified timing and rupiah prices. One kitchen prepares one dish at a time; walking and cleaning advance game time. Guided Missions and Practice have no timed departures. Taxes, tips, split bills, real staffing, and restaurant safety procedures are outside this exercise. All scene interactions also have labeled controls.

Learning progress

Completed missions and your best challenge are saved for your next visit.

Keep your curiosity going.

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